While searching the web for AD&D material, I found Mark "Kamikaze"
Hughes web page:
What's Wrong With AD&D?
On that page, Mark posts a large number of deficiencies in AD&D, and for the
most part I found myself in agreement with him.
So, if it's deficient, why was I looking for AD&D information? Quite simply,
because we like it. The game setting my current players were using was one I had
created for AD&D use almost twenty years earlier. I had tried it with two
different non-AD&D game systems, but it just wasn't the same.
Reading Mark's page, it occurred to me at last... what I need isn't a bunch of
rules patches, but an entirely new AD&D compatible core system.
That's what you're looking at now. I call this rule system "Project
74" because the original D&D "white box" rules were marked with a
copyright date of 1974. I want to preserve the feel of D&D but remove
the majority of its warts.
I have written a
comparison between the complaints given on Mark's site and the
rules I have written.
Click here to view it.
On Peter Mikelsons'
FADAD site, he says:
In my opinion, the strengths of the ancient and formidable AD&D role playing
system lie in its lists. Its many tomes contain seemingly endless lists of
detailed magic spells and monsters.
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His project is much like mine in purpose, though very different in detail; but I
really liked his statement.
Contributions are welcome! Email your comments to:
chris.gonnerman@newcenturycomputers.net
Contributed rules will be credited to you even if I make changes to them.
Well, you can decide for yourself how well I've done here. Feel free
to download the rules and look them over; remember that, though
compatible with a lot of (A)D&D material, the rules are intended
to "plug in" to the 2nd edition ruleset.
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