Table 89: Potions and Oils (D6) 1 Animal Control (specific type) 250 1 Clairaudience 250 1 Clairvoyance 300 1 Climbing 300 2 Delusion 0 1 Diminution 300 1 Dragon Control (specific type) 700 1 Elixir of Health 350 2 Elixir of Madness 0 1 Elixir of Youth 500 1 ESP 500 2 Extra-healing 400 1 Fire Breath 400 1 Fire Resistance 250 1 Flying 500 1 Gaseous Form 300 1 Giant Control (specific type) 600 1 Giant Strength (specific type) (Warrior) 550 1 Growth 250 2 Healing 200 1 Heroism (Warrior) 300 1 Human Control (specific type) 500 1 Invisibility 250 1 Invulnerability (Warrior) 350 1 Levitation 250 1 Longevity 500 1 Oil of Acid Resistance 500 1 Oil of Disenchantment 750 1 Oil of Elemental Invulnerability (specific type) 500 1 Oil of Etherealness 600 1 Oil of Fiery Burning 500 1 Oil of Fumbling 0 1 Oil of Impact 750 1 Oil of Slipperiness 400 1 Oil of Timelessness 500 1 Philter of Glibness 500 1 Philter of Love 200 1 Philter of Persuasiveness 400 1 Philter of Stammering and Stuttering 0 1 Plant Control 250 2 Poison 0 1 Polymorph Self 200 1 Rainbow Hues 200 1 Speed 200 2 Super-heroism (Warrior) 450 1 Sweet Water 200 1 Treasure Finding 600 1 Undead Control (specific type) 700 1 Ventriloquism 200 1 Vitality 300 1 Water Breathing 400 Table 90: (6, "Scroll of 1 Spell 1-4", 0), (4, "Scroll of 1 Spell 1-6", 0), (2, "Scroll of 1 Spell 2-9 (2-7 priest)", 0), (2, "Scroll of 2 Spells 1-4", 0), (2, "Scroll of 2 Spells 2-9 (2-7 priest)", 0), (2, "Scroll of 3 Spells 1-4", 0), (2, "Scroll of 3 Spells 2-9 (2-7 priest)", 0), (2, "Scroll of 4 Spells 1-6", 0), (2, "Scroll of 4 Spells 1-8 (1-6 priest)", 0), (2, "Scroll of 5 Spells 1-6", 0), (2, "Scroll of 5 Spells 1-8 (1-6 priest)", 0), (2, "Scroll of 6 Spells 1-6", 0), (2, "Scroll of 6 Spells 3-8 (3-6 priest)", 0), (2, "Scroll of 7 Spells 1-8 (1-6 priest)", 0), (2, "Scroll of 7 Spells 2-9 (2-7 priest)", 0), (2, "Scroll of 7 Spells 4-9 (4-7 priest)", 0), (1, "Map", 0), (1, "Cursed Scroll", 0), (1, "Scroll of Protection from Acid", 2500), (1, "Scroll of Protection from Cold", 2000), (1, "Scroll of Protection from Dragon Breath", 2000), (1, "Scroll of Protection from Electricity", 1500), (2, "Scroll of Protection from Elementals", 1500), (1, "Scroll of Protection from Fire", 2000), (1, "Scroll of Protection from Gas", 2000), (2, "Scroll of Protection from Lycanthropes", 1000), (1, "Scroll of Protection from Magic", 1500), (1, "Scroll of Protection from Petrification", 2000), (1, "Scroll of Protection from Plants", 1000), (1, "Scroll of Protection from Poison", 1000), (1, "Scroll of Protection from Possession", 2000), (1, "Scroll of Protection from Undead", 1500), (1, "Scroll of Protection from Water", 1500), The XP Value (experience point value) for spell scrolls is equal to the total spell levels contained on the scroll x 100. Rings 2 Animal Friendship 1000 2 Blinking 1000 2 Chameleon Power 1000 2 Clumsiness 0 2 Contrariness 0 4 Delusion 0 2 Djinni Summoning* 3000 2 Elemental Command 5000 2 Feather Falling 1000 2 Fire Resistance 1000 2 Free Action 1000 2 Human Influence 2000 2 Invisibility 1500 4 Jumping 1000 2 Mammal Control* 1000 2 Mind Shielding 500 4 Protection 1000** 1 Ram, Ring of the* 750 1 Regeneration 5000 1 Shocking Grasp 1000 1 Shooting Stars 3000 1 Spell Storing 2500 1 Spell Turning 2000 1 Sustenance 500 1 Swimming 1000 1 Telekinesis* 2000 1 Truth 1000 1 Warmth 1000 1 Water Walking 1000 1 Weakness 0 1 Wishes, Multiple* 5000 1 Wishes, Three* 3000 1 Wizardry* (Wizard) 4000 1 X-Ray Vision 4000 *The power of these rings is limited by the number of charges. ** per +1 of protection Table 92: Rods 2 Absorption (Priest, Wizard) 7500 2 Alertness 7,000 1 Beguiling (Priest, Wizard, Rogue) 5,000 2 Cancellation 10,000 1 Flailing 2,000 1 Lordly Might (Warrior) 6,000 1 Passage 5,000 1 Resurrection (Priest) 10,000 1 Rulership 8,000 2 Security 3,000 2 Smiting (Priest, Wizard) 4,000 1 Splendor 2,500 2 Terror 3,000 Table 93: Staves 2 Mace 1,500 1 Command (Priest, Wizard) 5,000 2 Curing (Priest) 6,000 1 Magi (Wizard) 15,000 1 Power (Wizard) 12,000 1 Serpent (Priest) 7,000 2 Slinging (Priest) 2,000 2 Spear 1,000* 2 Striking (Priest, Wizard) 6,000 1 Swarming Insects (Priest, Wizard) 100** 1 Thunder & Lightning 8,000 2 Withering 8,000 1 Woodlands (Druid) 8,000 * per +1 of power ** per charge Table 94: Wands 1, "Wand of Conjuration (Wizard) 7000 1, "Wand of Earth and Stone 1000 1, "Wand of Enemy Detection 2000 1, "Wand of Fear (Priest, Wizard) 3000 1, "Wand of Fire (Wizard) 4500 1, "Wand of Flame Extinguishing 1500 1, "Wand of Frost (Wizard) 6000 1, "Wand of Illumination 2000 1, "Wand of Illusion (Wizard) 3000 1, "Wand of Lightning (Wizard) 4000 1, "Wand of Magic Detection 2500 1, "Wand of Magic Missiles 4000 1, "Wand of Metal and Mineral Detection 1500 1, "Wand of Negation 3500 1, "Wand of Paralyzation (Wizard) 3500 1, "Wand of Polymorphing (Wizard) 3500 1, "Wand of Secret Door and Trap Location 5000 1, "Wand of Size Alteration 3000 1, "Wand of Wonder 6000 Table 95 : Miscellaneous Magic: Books, Librams, Manuals, Tomes 2 Boccob's Blessed Book (Wizard) 4500 1 Book of Exalted Deeds (Priest) 8000 1 Book of Infinite Spells 9000 1 Book of Vile Darkness (Priest) 8000 1 Libram of Gainful Conjuration (Wizard) 8000 1 Libram of Ineffable Damnation (Wizard) 8000 1 Libram of Silver Magic (Wizard) 8000 1 Manual of Bodily Health 5000 1 Manual of Gainful Exercise 5000 1 Manual of Golems (Priest, Wizard) 3000 1 Manual of Puissant Skill at Arms (Warrior) 8000 1 Manual of Quickness in Action 5000 1 Manual of Stealthy Pilfering (Rogue) 8000 1 Tome of Clear Thought 8000 1 Tome of Leadership and Influence 7500 1 Tome of Understanding 8000 1 Vacuous Grimoire 0 Table 96: Miscellaneous Magic: Jewels, Jewelry, Phylacteries 1 Amulet of Inescapable Location 0 1 Amulet of Life Protection 5000 1 Amulet of the Planes 6000 1 Amulet of Proof Against Detection and Location 4000 1 Amulet Versus Undead 200* 1 Beads of Force 200 1 Brooch of Shielding 1000 1 Gem of Brightness 2000 1 Gem of Insight 3000 1 Gem of Seeing 2000 1 Jewel of Attacks 0 1 Jewel of Flawlessness 0 1 Medallion of ESP 2000 1 Medallion of Thought Projection 0 1 Necklace of Adaptation 1000 2 Necklace of Missiles 100** 1 Necklace of Prayer Beads (Priest) 500*** 1 Necklace of Strangulation 0 1 Pearl of Power (Wizard) 200* 1 Pearl of the Sirines 900 1 Pearl of Wisdom (Priest) 500 1 Periapt of Foul Rotting 0 1 Periapt of Health 1000 1 Periapt of Proof Against Poison 1500 1 Periapt of Wound Closure 1000 1 Phylactery of Faithfulness (Priest) 1000 1 Phylactery of Long Years (Priest) 3000 1 Phylactery of Monstrous Attention (Priest) 0 1 Scarab of Death 0 1 Scarab of Enraging Enemies 1000 1 Scarab of Insanity 1500 1 Scarab of Protection 2500 1 Scarab Versus Golems **** 1 Talisman of Pure Good (Priest) 3500 1 Talisman of the Sphere (Wizard) 100 1 Talisman of Ultimate Evil (Priest) 3500 1 Talisman of Zagy 1000 * Per level ** Per die of damage *** Per special bead **** See item description Miscellaneous Magic: Cloaks and Robes (1, "Cloak of Arachnida", 3000), (1, "Cloak of Displacement", 3000), (2, "Cloak of Elvenkind", 1000), (1, "Cloak of Poisonousness", 0), (2, "Cloak of Protection", 1000*), (1, "Cloak of the Bat", 1500), (1, "Cloak of the Manta Ray", 2000), (1, "Robe of the Archmagi (Wizard)", 6000), (1, "Robe of Blending", 3500), (1, "Robe of Eyes (Wizard)", 4500), (1, "Robe of Powerlessness (Wizard)", 0), (1, "Robe of Scintillating Colors (Priest, Wizard)", 2750), (1, "Robe of Stars (Wizard)", 4000), (2, "Robe of Useful Items (Wizard)", 1500), (1, "Robe of Vermin (Wizard)", 0), # * Per plus Table 98: Miscellaneous Magic: Boots, Bracers, Gloves 1 Boots of Dancing 0 1 Boots of Elvenkind 1000 1 Boots of Levitation 2000 1 Boots of Speed 2500 1 Boots of Striding and Springing 2500 1 Boots of the North 1500 1 Boots of Varied Tracks 1500 1 Boots, Winged 2000 1 Bracers of Archery (Warrior) 1000 1 Bracers of Brachiation 1000 2 Bracers of Defense 500* 1 Bracers of Defenselessness 0 1 Gauntlets of Dexterity 1000 1 Gauntets of Fumbling 0 1 Gauntlets of Ogre Power (Priest, Rogue, Warrior) 1000 1 Gauntlets of Swimming and Climbing (Priest, Rogue, Warrior) 1000 1 Gloves of Missile Snaring 1500 1 Slippers of Spider Climbing 1000 * Per AC of protection less than 10 Table 99: Miscellaneous Magic: Girdles, Hats, Helms D20 Roll Item XP Value 3 Girdle of Dwarvenkind 3500 1 Girdle of Femininity/Masculinity (Priest, Rogue, Warrior) 0 2 Girdle of Giant Strength (Priest, Rogue Warrior) 2000 3 Girdle of Many Pouches 1000 1 Hat of Disguise 1000 1 Hat of Stupidity 0 1 Helm of Brilliance 2,500 2 Helm of Comprehending Languages and Reading Magic 1,000 1 Helm of Opposite Alignment 0 1 Helm of Telepathy 3,000 1 Helm of Teleportation 2,500 2 Helm of Underwater Action 1,000 Table 100: Miscellaneous Magic: Bags, Bottles, Pouches, Containers (1, "Alchemy Jug", 3000), (1, "Bag of Beans", 1000), (1, "Bag of Devouring", 0), (4, "Bag of Holding", 5000), (1, "Bag of Transmuting", 0), (1, "Bag of Tricks", 2500), (1, "Beaker of Plentiful Potions", 1500), (1, "Bucknard's Everfull Purse", *), (1, "Decanter of Endless Water", 1000), (1, "Efreeti Bottle", 9000), (1, "Eversmoking Bottle", 500), (1, "Flask of Curses", 0), (1, "Heward's Handy Haversack", 3000), (1, "Iron Flask", 0), (1, "Portable Hole", 5000), (1, "Pouch of Accessibility", 1500), * See item description Table 101: Miscellaneous Magic: Candles, Dusts, Ointments, Incense, and Stones 1 Candle of Invocation (Priest) 1000 1 Dust of Appearance 1000 1 Dust of Disappearance 2000 1 Dust of Dryness 1000 1 Dust of Illusion 1000 1 Dust of Tracelessness 500 1 Dust of Sneezing and Choking 0 1 Incense of Meditation (Priest) 500 1 Incense of Obsession (Priest) 0 1 Ioun Stones 300* 1 Keoghtom's Ointment 500 1 Nolzur's Marvelous Pigments 500* 1 Philosopher's Stone 1000 1 Smoke Powder** 0 1 Sovereign Glue 1000 1 Stone of Controlling Earth Elementals 1500 1 Stone of Good Luck (Luckstone) 3000 1 Stone of Weight (Loadstone) 0 1 Universal Solvent 1000 * Per stone or pot of pigment ** This item is optional and should not be given unless the arquebus is allowed in the campaign. Table 102: Miscellaneous Magic: Household Items and Tools 1 Brazier Commanding Fire Elementals (Wizard) 4000 1 Brazier of Sleep Smoke (Wizard) 0 1 Broom of Animated Attack 0 1 Broom of Flying 2000 1 Carpet of Flying 7500 1 Mattock of the Titans (Warrior) 3500 1 Maul of the Titans (Warrior) 4000 1 Mirror of Life Trapping (Wizard) 2500 1 Mirror of Mental Prowess 5000 1 Mirror of Opposition 0 1 Murlynd's Spoon 750 2 Rope of Climbing 1000 1 Rope of Constriction 0 1 Rope of Entanglement 1500 1 Rug of Smothering 0 1 Rug of Welcome (Wizard) 6500 1 Saw of Mighty Cutting (Warrior) 2000 1 Spade of Colossal Excavation (Warrior) 1000 Table 103: Miscellaneous Magic: Musical Instruments (1, "Chime of Interruption", 2000), (1, "Chime of Opening", 3500), (1, "Chime of Hunger", 0), (1, "Drums of Deafening", 0), (1, "Drums of Panic", 6500), (1, "Harp of Charming", 5000), (1, "Harp of Discord", 0), (1, "Horn of Blasting", 1000), (1, "Horn of Bubbles", 0), (1, "Horn of Collapsing", 1500), (1, "Horn of Fog", 400), (1, "Horn of Goodness (Evil)", 750), (1, "Horn of the Tritons (Priest, Warrior)", 2000), (1, "Horn of Valhalla", 1000), (1, "Lyre of Building", 5000), (1, "Pipes of Haunting", 400), (1, "Pipes of Pain", 0), (1, "Pipes of Sounding", 1000), (1, "Pipes of the Sewers", 2000), Table 104: Miscellaneous Magic: The Weird Stuff (D6) 1 Apparatus of Kwalish 8000 2 Boat, Folding 10000 1 Bowl Commanding Water Elementals (Wizard) 4000 1 Bowl of Watery Death (Wizard) 0 1 Censer Controlling Air Elementals (Wizard) 4000 1 Censer of Summoning Hostile Air Elementals (Wizard) 0 2 Crystal Ball (Wizard) 1000 1 Crystal Hypnosis Ball (Wizard) 0 1 Cube of Force 3000 2 Cube of Frost Resistance 2000 1 Cubic Gate 5000 1 Daern's Instant Fortress 7000 1 Deck of Illusions 1500 1 Deck of Many Things 0 1 Eyes of Charming (Wizard) 4000 1 Eyes of Minute Seeing 2000 1 Eyes of Petrification 0 1 Eyes of the Eagle 3500 2 Figurine of Wondrous Power 100* 1 Horseshoes of a Zephyr 1500 2 Horseshoes of Speed 2000 1 Iron Bands of Bilarro 750 1 Lens of Detection 250 1 Quaal's Feather Token 1000 2 Quiver of Ehlonna 1500 1 Sheet of Smallness 1500 1 Sphere of Annihilation 4000 1 Stone Horse 2000 1 Well of Many Worlds 6000 2 Wind Fan 500 1 Wings of Flying 750 * Per Hit Die of the figurine. Armor and Shields To determine the magical item found, roll for the type of armor on Table 105 and then the magical adjustment on Table 106. If a Special armor is found, roll for the type on Table 107. Table 105: Armor Type D20 Roll Armor 1 Banded mail 2 Brigandine 3-5 Chain mail 6 Field plate 7 Full plate 8 Leather 9-12 Plate mail 13 Ring mail 14 Scale mail 15-17 Shield 18 Splint mail 19 Studded leather 20 Special Table 106: Armor Class Adjustment D20 Roll AC Adj. XP Value 2 -1 0 8 +1 500 4 +2 1000 3 +3 1500 2 +4 2000 1 +5 3000 Table 107: Special Armors D20 Roll Armor Type XP Value 1 Armor of Command +1000 1 Armor of Blending +500 1 Armor of Missile Attraction 0 1 Armor of Rage 0 1 Elven Chain Mail +1000 1 Plate Mail of Etherealness 5,000 1 Plate Mail of Fear 4,000 1 Plate Mail of Vulnerability 0 1 Shield, Large, +1, +4 vs. Missiles 400 1 Shield -1, Missile Attractor 0 Magical Weapons To determine the type of magical weapon found, roll once on Table 108 for a weapon type. Then roll on Table 109 to determine the plus (or minus) of the weapon. If a Special result is rolled, roll on Table 110 to determine the exact weapon found. A range of numbers in parentheses is the number of items found. 1 Arrow (4d6) 1 Arrow (3d6) 1 Arrow (2d6) 2 Axe 1 Battle axe 1 Bolt (2d10) 1 Bolt (2d6) 1 Bullet, Sling (3d4) 3 Dagger 1 Dart (3d4) 1 Flail 1 Javelin (1d2) 1 Knife 1 Lance 2 Mace 2 Military Pick 2 Morning Star 2 Pole Arm 4 Scimitar 6 Spear 18 Sword 2 Trident 2 Warhammer Table 109: Attack Roll Adjustment Sword 2 -1 0 8 +1 400 4 +2 800 3 +3 1400 2 +4 2000 1 +5 3000 Other 2 -1 0 8 +1 500 4 +1 500 3 +2 1000 2 +2 1000 1 +3 2000 # special weapons 3 Arrow of Direction 2,500 3 Arrow of Slaying 250 3 Axe +2, Throwing 750 3 Axe of Hurling * 6 Bow +1 500 3 Crossbow of Accuracy, +3 2,000 3 Crossbow of Distance 1,500 3 Crossbow of Speed 1,500 6 Dagger +1, +2 vs. Tiny or Small creatures 300 6 Dagger +2, +3 vs. larger than man-sized 300 3 Dagger +2, Longtooth 300 3 Dagger of Throwing * 3 Dagger of Venom 350 3 Dart of Homing 450 3 Hammer +3, Dwarven Thrower 1,500 3 Hammer of Thunderbolts 2,500 3 Hornblade * 3 Javelin of Lightning 250 3 Javelin of Piercing 250 6 Knife, Buckle 150 6 Mace of Disruption 2,000 3 Net of Entrapment 1,000 3 Net of Snaring 1,000 6 Quarterstaff, Magical 500 3 Scimitar of Speed * 6 Sling of Seeking +2 700 3 Spear, Cursed Backbiter 0 3 Trident of Fish Command 500 3 Trident of Submission 1,500 3 Trident of Warning 1,000 3 Trident of Yearning 0 3 Sun Blade 3,000 18 Sword +1, +2 vs. magic-using & enchanted creatures 600 9 Sword +1, +3 vs. lycanthropes & shape-changers 700 6 Sword +1, +3 vs. regenerating creatures 800 3 Sword +1, +4 vs. reptiles 800 6 Sword +1, Cursed 0 3 Sword +1, Flame Tongue 900 3 Sword +1, Luck Blade 1,000 3 Sword +2, Dragon Slayer 900 3 Sword +2, Giant Slayer 900 1 Sword +2, Nine Lives Stealer 1,600 2 Sword +3, Frost Brand 1,600 1 Sword +4, Defender 3,000 1 Sword +5, Defender 3,600 1 Sword +5, Holy Avenger 4,000 2 Sword -2, Cursed 0 1 Sword of Dancing 4,400 1 Sword of Life Stealing 5,000 1 Sword of Sharpness 7,000 1 Sword of the Planes 2,000 1 Sword of Wounding 4,400 3 Sword, Cursed Berserking 0 2 Sword, Short, Quickness (+2) 1,000 1 Sword, Vorpal Weapon 10,000